The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey.
It's the problem of making a copy of a copy. Unfortunately, the resulting quality of these books is not as high. We essentially digitally re-master the book. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.įor printed books, we have performed high-resolution scans of an original hardcopy of the book. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching.
D D 3.5 SOULKNIFE HANDBOOK PDF
Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.įor PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. These products were created by scanning an original printed edition. I know there were a number of gripes dealing with the exact way the abilities worked.
D D 3.5 SOULKNIFE HANDBOOK FULL
They've been fiddling with the Awakened lately, and apparently are putting out the full class in Unearthed Arcana whenever they get that figured out. It might be that this doesn't really fit as its own class, as well, but rather a subclass to a psychic class for 5e, whenever that might come. I'm posting this rather late, so this isn't well formatted and I can't get too in-depth, but I definitely feel this needs more work. The fighting style and augmentations have some overlaps, and some of the abilities you can use your psi points on are either too costly or too low, as well as have a lot of things that basically do the same thing. Overall there feels like there are too many choices. You make a mention of "bonus to your blade" but I'm not even sure what that would be in reference to. The Warlock's weapon that it summons doesn't have hardness for example). For instance, you make reference to a few things that aren't involved in 5e, such as the hardness of your weapon (which isn't normally important, since there are no core sundering rules. This is definitely interesting, though I feel there are a number of problems with the class still. I hope you take my critique kindly as I only meant it to help you flush this class out more. Lastly I think developing some form of Archer Archetype would do this class a lot of good and round it out really well. I would then take the Level 10 ability you have and either move that to 15 or keep it there and move the Energy Blade to 15. Your Level 15 ability is already the Level 18 ability of the Eldritch Knight so I would just move that there and replace your Level 7 with the Eldritch Knight's level 7 so that it ramps up logically. See more the Energy Blade ability to the level 3 slot and drop the part about adding damage types to the blade as well as the Psy cost, instead just have it as a Bonus Action to change the damage type of the blade, though to be fair I would save that for a higher level level 10 maybe. However as the Mind Blade doesn't say you can't be disarmed the Eldritch Knight's Weapon Bond would grant you the bonus of not being disarmed, the summoning part is a bit of a mute point as the Mind Blade can already be summoned.
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For the Psicaster I feel having the abilities be closer to the Eldritch Knight pf the Fighter be a little more balanced for example the Armed Caster ability you gave it is relatively useless as the Mind Blade does not grant Two Weapon Fighting and Spellcasting only requires 1 free hand to for casting a spell, as noted in the PHB the same hand can do both the Somatic Component and the Material Component of spellcasting. Maybe allow the expenditure of Psi points to grant Weapon Traits like Versatile, Finesse, Light, ect. Furthermore I would tone the damage down to match the Monk Martial Arts damage.
A slight critique, for Balance purposes the Mind Blade should only deal 1 damage type, it also should not grant a free cantrip.